The Ask in Passage (Framing Scene)
At the Lightning Rail concourse in Passage, three NPCs make their pitchâeach pointing to a different destination. Hand the party 5 inâworld minutes and a physical clue from whichever NPC they bite on.
Orien Dispatcher Tamsin Vale
Wants discrete couriers for a crate issue.
Wants discrete couriers for a crate issue.
Hook: âExpress south to Sharnâour âporcelain artâ crates keep tripping wards.â
Clue in hand: duplicate manifest with two consignee seals (Cannith & Phiarlan).
Clue in hand: duplicate manifest with two consignee seals (Cannith & Phiarlan).
Phiarlan Impresario Silae irâRyllan
Needs security for a gala.
Needs security for a gala.
Hook: âSail for Crown Island. The pageantâs headpieceââElyâs Crownââcannot be spoiled.â
Clue in hand: silk program with marginalia (ribbon cipher visible only under faelight).
Clue in hand: silk program with marginalia (ribbon cipher visible only under faelight).
Warforged Porter âRivetâ
Quiet, Pantsâsympathetic.
Quiet, Pantsâsympathetic.
Hook: âTwo stories. One truth. Which do you chase?â
Clue in hand: rumor slip tying both myths to the same patrons.
Clue in hand: rumor slip tying both myths to the same patrons.
Route A â Crown Island (for âthe Crownâ)
Why go now (pick 1â2)
- The Pageant of Masks (tonight +1): replica âElyâs Crownâ headlines; inside band may hide Elyâs message. Clue: faelightârevealed ribbon cipher.
- Aurum âCultural Custodyâ: envoy rushing affidavits to seize the crown at port. Clue: stamped affidavit naming a shady âindependent appraiser.â
- Daask Racket: dockside toughs extort vendors âbecause the crown attracts monsters.â Clue: bloodâspattered pawn ticket for a lacquered crown case.
First scenes on arrival
- Harbor Welcome: masked troupe mirrors the PCs (Performance vs. Insight DC 14) â choreography spells out âthe crown lives in the dance.â
- Aurum Papers: Persuasion/Deception DC 15 to stall seizure; on fail, access granted but thieves tail you.
- Night Heist or Guard Job: protect the exhibit (spot a swap) or steal it first to inspect the band (Investigation DC 16).
Crown complications (d6)
1
The crown is resin over cold iron; a tiny prick records a blood sigil.
2
Phiarlan understudy recognizes a PC; leaks presence to an Aurum buyer.
3
A changeling (Tyrants) impersonates the lead dancerâshares the cipher if exposed.
4
Sea squall kills lights midâperformance; thievesâ tools at disadvantage unless creative lighting used.
5
Cannith courier âverifiesâ authenticity; Arcana DC 15 to spoof the device.
6
The velvet display base hides a Sharn rail receipt for âporcelain eggs.â (points to Egg path)
Rewards / truths
- Ribbon Cipher: advantage to debunk crown rumors; one line from Elyâs last choreography (ânot metalâmemoryâ).
- Ledger Page: names a Sharn maskârental patron who also funded âegg reliquaries.â
Travel & Tempo from Passage
To Crown Island
- River cutter/coastal sloop (overnight) or Orien charter airskiff (same day for urgency).
- On a 1â2 on 1d6 en route, roll a Crown complication.
To Sharn
- Lightning Rail south (change at Wroat). Sameâday arrival on the noon service, else next morning.
- On a 1â2 on 1d6 en route, roll an Egg complication.
Quick Clocks (4âsegment):
Aurum Influence in Skyway
Covenant Fervor in the Cogs
Advance on public brawls, loud magic, harming bystanders. Reduce on exposing forgeries, sparing zealots, clean heists.
FailâForward & Crossing the Streams
- If they choose Crown Island, plant at least one prop that points to Sharn eggs (rail receipt, maskârental tie).
- If they choose Sharn, plant at least one prop that points to Crown Island (velvet crown base, troupe program note).
- Reveal over time that both myths are patronâmanufactured; the real treasure is Elyâs choreography message.
FoundryâReady Bits
Journal Structure
- Create From Passage â Crown Island and From Passage â Sharn journals.
- Add RollTables Crown Complications (d6) and Egg Complications (d6) with entries above.
Rail Set Piece
- Scene with 3 measured cars (Guard/Cargo/Anchor).
- Round Tracker (6) and an Elemental Stability clock (4âsegment).
- Use enriched DC callouts like
**Check: Investigation DC 15**; add your macro buttons for party rolls.
GM Dice Buttons
Drop a simple inline roll for complications: [[/r 1d6 # route complication]]