Overview
This file consolidates: party setup; the returning-PC antagonist Pants (warforged) arc; the four relic callbacks; city prep for Passage with branch hooks to Crown Island (crown) or Sharn (egg); Lightning Rail notes; the Dungeon of Doors (Stanley-Parable vibe) including a live scoreboard for Mindra; a DMPC Psion summary; FoundryVTT enricher quick refs; and key session beats.
Party & Rules
- Players: 7
- Levels: 7–8 (XP leveling; some missed sessions are 7)
- System: D&D 2024 rules
- VTT: FoundryVTT v12 stable build 331
- Region Focus: Aundair — Passage; branching toward Crown Island or Sharn
Main Arc: Pants (Warforged) & the Relics
Continuity note: The “crown / egg / broken hammer / belt” are intentional callbacks to your prior campaign. Pants was a former PC; Ely was their best friend and is believed dead. The crown is Ely’s; the egg references the two Tarrasque eggs your previous party carried and ultimately hatched; the broken hammer was Pants’ weapon; the belt was a Belt of Giant Strength Pants used.
Relic Threads
- Ely’s Crown → Crown Island (Fey-tinged legend, stewardship vs. dominion themes)
- The Egg → Sharn lead (“Unhatched Covenant” rumor; decoys/black-market angle)
- Broken Hammer → Fragments tied to battle sites and “Echo of the Broken Pact” whispers
- The Belt → “Shackles of the Fallen Colossus” motif; power-with-a-price
Pants’ Trajectory
- Grief-driven and misled re: Ely’s fate
- Uses relic symbolism to manipulate the party’s route and tempo
- Possible end-states: tragedy, redemption, or reveal (truth about Ely/crown/egg)
Hooks from Passage
Crown Island (Crown)
- Rumors of a “no-fly” pocket and auroras; House Lyrandar captains steer wide
- Wreck notes mention a green diadem that sings in dreams
- Complications: elemental gales, thin-places, rival salvagers
- Payoff: crown truth; Ely-adjacent visions; coordinates toward hammer fragments
Sharn (Egg)
- Codename “Unhatched Covenant”; talk of an exhibit swap at Morgrave or a private vault
- Factions: Boromar vs. Daask; Cannith interests; inquisitives sniffing around
- Complications: decoy artifacts, cursed curios, the “egg” as bait
- Payoff: Pants’ sponsor lead; belt sightings in the Cogs or Bazaar
Passage & Lightning Rail
Passage (Aundair): staging hub with docks, warehouses, and Orien manifests. Use “changing of the shift” timing for security patterns: heavy at dawn/dusk; looser midday with bribes or forged credentials. Local color: dockside fixers, a discreet inquisitive’s office, and a gossip-rich railhouse tavern.
Lightning Rail: make it a moving heist/social arena. Car-by-car seeds: noble car (dueling invitations), freight car (contraband), elementalist crew car (sabotage clues), dining car (sleight-of-hand), roof chase beats. Ticket shenanigans, cut brake lines, elemental binding failure, and compartment swaps are all fair game.
Dungeon of Doors + Mindra Scoreboard
A meta-dungeon with 100+ branch points. Track three scores that influence Mindra (your narrator) and the end-doors that unlock:
- Obedience — following the narrator’s guidance
- Curiosity — poking at secrets and side paths
- Defiance — doing the opposite of explicit instructions
Use the live widget to set Mindra’s tone and the final door options.
How Mindra should act
DMPC — “Blister of Thought” (Psion, Level 8)
- Playtest focus using UA 2025 Psion; shows off Modes & Psionic Energy Dice
- Role: utility/control; telekinesis/telepathy; strong exploration/puzzle tools
- Tactics: short-rest cadence; mobility (step/hover), soft control (shove/pull), silent comms
Pair this with your UA Psion document for exact class features/subclass picks.
FoundryVTT (dnd5e) — Enrichers Quick Reference
- Inline damage: [[/damage 2d6 fire]] or formula-style args
- Inline heal: [[/heal 2d4+2]] (temp healing supported)
- Activity links: roll via item/feature UUID when bound
- Extended prompts: available when multiple modes exist
- Conditions/advantage text requires modules for automation (e.g., DFreds, Midi-QOL, etc.)
Session Beats Logged
- Arrival at Passage; need full city + Lightning Rail prep
- End-of-Passage branch: Crown Island (crown) vs Sharn (egg)
- Dungeon of Doors prep with 100-layer branching and Mindra scoreboard
- Two backstories requested for a character (player-facing vs DM truth)
- Model high-CR/NPC exports after the provided Tarrasque formatting quality
Meta & Preferences
- Accuracy prioritized; no filler
- DMPC Psion included for playtest fun + utility
- Large party → site-based design, flexible encounters, player-driven pacing